Browsing: Creative

In 1977, Charles and Ray Eames began a film with a picnic beside Chicago’s lakefront. Over the next nine minutes, Powers of Ten traveled out toward distant galaxies and back into the microscopic world inside a human hand. An enormous subject became a journey you could follow, built around a simple change in perspective. Images,…

Generative AI has a useful place in game projects when it removes a repetitive first step without taking creative control from the people building them. For a solo maker or small team, its financial value lies in testing an idea before committing heavily to finished art or complex engineering. That improves the information behind a…